ECSTASY

Summary

ECSTASY (1986) Early Video Art: Where the Body Becomes Image and Sensation Becomes Form
ECSTASY is an early video art piece created by Naoko Tosa in 1986. By synthesizing live-action footage of a female torso with computer graphics, the work manifests internal sensations that usually lack physical form—such as self-transcendence and euphoria—as sculptural visual images. It was showcased at numerous international festivals, including the SIGGRAPH Animation category in 1986.
A crucial element of this work is that the body is not merely a subject. The female body appearing on screen is not an icon used to explain desire or pleasure. Through the layering of live-action video, CG, color, and granular transitions, the body appears not as fixed flesh, but as a “site” where sensation is generated.
The sequence features a female torso, a body turning into particles, flesh illuminated in red, hands touching skin, and green organic/fluid images flowing vertically. Here, the body loses its stable contour; it is decomposed, transformed, and transitions into other substances or natural imagery. In essence, ECSTASY is not a work that films the body, but one that deals with the process of the body transforming into “the image.”
From an art historical perspective, ECSTASY stands at a vital intersection of 1980s video art and computer graphics. At the time, CG was often treated as a technical novelty. However, Tosa utilized CG not for futuristic visual effects, but to externalize the invisible sensations residing within the body. This is where the work’s radicalism lies.
The piece received significant international acclaim, winning an award at the SIGGRAPH Art Show in 1987 and the BACA’s 21st Annual Film-Video Festival in 1988. It was also featured in exhibitions such as WAVEFORMS: VIDEO FROM JAPAN, the ACM/SIGGRAPH Traveling Art Show “25 years of Computer in the Arts”Image du Futur ’87, and the Experimental Media Festival: MIAMI WAVES. These inclusions clearly position the work within the context of late 1980s international video and computer art.
Furthermore, ECSTASY already contains the philosophical seeds of Tosa’s later Sound of Ikebana. In Sound of Ikebana, sound and voice act upon fluids to generate fleeting forms invisible to the naked eye. In ECSTASY, the collision of the body, CG, and video editing generates the invisible sensations of trance and ecstasy as visual form.
Ultimately, ECSTASY is not a work that “represents” the body. It deals with the exact moment when the invisible sensations inside the body begin to take shape as an image. In this sense, the work foreshadowed as early as the 1980s the core of Tosa’s later philosophy: dealing not with representation, but with emergence.
While Sound of Ikebana captures the moment before nature takes form, ECSTASY captures the moment before physical sensation takes form. Consequently, ECSTASY goes beyond a mere technical experiment in early CG and video art; it is a work that marks the transition from seeing the body as an image to treating the body as a site of generation.


Award

1987

フジTV主催 国際映像&音楽大賞最優秀演出賞(代々木国立競技場)

第14回 OMNIアートコンテスト優秀賞(旺文社)

アートドキュメント ’87(栃木美術館)

イメージフォーラム主催 フィルム&ビデオフェスティバル ビデオ部門入賞

SIGGRAPH-87 ArtShow 入賞(米国カリフォルニア州アナハイム)

The 2nd Emerging Expression Biennial 入賞

1988

BACA’S 21st Annual Film-Video Festival 入賞

(米国ニューヨークジェファーソンマーケットライブラリ)


Reference

PDF

ACM SIGGRAPH ART SHOW ARCHIVES


Exhibition

招待出品

1988

ヴィデオフェスティバル “JAPAN NOW-SWEDEN NOW”

国際ハイ・テクノロジーアート展

Experimental Media Festival: MIAMI WAVES

ブリスベン国際レジャーセンター博覧会ジャパンテクノプラザ

ふくい国際ヴィデオ・ビエンナーレ

1987

WAVEFORMS: VIDEO FROM JAPAN

Festival International de Films et Video de Femmes de Motreal

日本のCGアート展

FILM-TALK

国際ハイ・テクノロジーアート展

ACM/SIGGRAPH TRAVELING ART SHOW “25years of Computer int he Arts”

Image du Future ’87

札幌ハイテクアート展

ヴィデオセレクト ’87

1986

モンベリアール・インターナショナルヴィデオフェスティバル

オーストラリアンインターナショナルブロードキャスティングプログラム

インターナショナルビデオアート部門

日本のヴィデオアート展 “Scannners”

ヴィデオ・カクテル3

OPEN FILM BOX Vol.9

カメリーノ・インターナショナルヴィデオフェスティバル招待出品


Collection

国立国際美術館