Paper / Journal
- 2015“Projection Mapping Celebrating RIMPA 400th Anniversarty”
- 2015“cross-cultural computing an artist’s journey”
- 2008“Hitch Haiku ~A Computer-based Support System for Haiku Creation~”Journal of the Japan Society of Image Arts and Sciences No.62
- 2007.01“Hitch Haiku – An Interactive Generation System of Haiku Poem with Learning”Journal of latex class files
- 2005“Interactive Visualization of Nonverbal Communication Expressing Personal Feelings”
- 2005“The Concept of Cultural Computing and One Implementation Form”
- 2004“ZENetic Chinema — Interactive Cinema Based on Eastern Perspective — ”The Search for New Media
- 2003.07“Recreating Our Selves: ZENetic Computer”Information Visualization
- 2002.09“Interactive Comedy: Laughter as The Next Intelligence System”Artificial and Computational Intelligence
- 2000.2“EMOTION RECOGNITION-BASED FUTURE MOVIE”Imagina 2000
- 2000“Healing technology with Artificial Life – Unconscious Flow -”
- 2000“Information Art as a Mind Scanner”
- 2000“Expression of emotion, unconsciousness with art and technology”UNCONSCIOUS FLOW
- 1999.8.2“concept and construction example of an interactive movie system”Journal of VLSI Signal Processing
- 1999.5.1“Emotion-Based Agent Architectures (EBAA ’99)”Workshop Chair Juan Velasquez
- 1999“Artistic communication for A-life and robotics”Artificial Life and Robotics
- 1999“Expression of emotion, unconsciousness with art and technology”Elsevier
- 1998“Exploring New Roles for Interactive Visual Characters”
- 1997“An Autonomous Virtual Actor Responding to Emotion and the Generation of a Virtual World”Transactions of the Virtual Reality Society of Japan
- 1996“An Autonomous Virtual Actor Responding to Emotion and the Generation of a Virtual World”Virtual Reality Society of Japan
- 1996“The Esthetics of Artificial Life – Human-like Communication Character, “MIC” & Feeling Improvisation Character, “MUSE””MIT Press
- 1996.9.16“Seventh International Symposium On Electronic Art”
- 1996.6.17“International Conference on Multimedia Computing and Systems”
- 1996.2.29–3.1“IPSJ SIG Technical Report”
- 1995“Network Neuro-Baby with robotics hand”Symbiosis of Human and Artifact
- 1994“Talking to Neuro-Character ex. Neuro-Baby, Neuro-Girl, Neuro-Boy”Artificial Intelligence, Artificial Life, & Entertainment
- 1994.5.25“The Era of Artificial Life Characters”Eizokan
- 1992“Neuro Baby: A Facial Expression Synthesis System Responding to Voice”IPSJ SIG Technical Report
- 1992.6“Neuro Baby: A Facial Expression Synthesis System That Recognizes Emotion from Voice and Responds”Technical Report of the Institute of Television Engineers of Japan
- 1991.10.14“Art and Technology”IPSJ SIG Technical Report
- “Emotion-based, Multi-person Interactive Theater – Romeo & Juliet in Hades -”
- “The Esthetics of Recreating Ourselves”
- “ACTIVE IMMERSION: THE GOAL OF COMMUNICATIONS WITH INTERACTIVE AGENTS”
- “The Era of Artificial Life Characters”
- “Computing Inspiration: i.plot”
- “Creating an Interactive Aesthetic”Postmodern Currents
- “Interactive Poem”
- “Neuro Baby”
Books / Magazines
- 2021 Artificial Life: Its Endless Possibilities“Art as Integrated Human Survivability Studies: The Role of Japanese Beauty in a Global Society”、“Practicing Integrated Human Survivability Studies”Kyoto University Press
- 2020 Satoshi Sakai、Takao Ichioka、Tetsuji Iseda、Naoko Tosa、Shin Mineshige、Naohide Tomita、Echizenya Hyouta“More! Kyoto University Eccentric Lectures”Mikasa Shobo
- 2020 Ryohei Nakatsu, Naoko Tosa, and Yoichiro Tatsumi“Art Innovation: Business Innovation Incorporating Japanese Sensibility”Design Egg Inc.
- 2019 Naoko Tosa, Yunian Pang, Qin Yang and Ryohei Nakatsu, “Pursuit and Expression of Japanese Beauty Using Technology,” in The Machine as Art / The Machine as Artist, MDPI
- 2016 Ryohei Nakatsu, Naoko Tosa, Matthias Rauterberg, Wang Xuan, “Entertainment, Culture, and Media Art,” in Handbook of Digital Games and Entertainment Technologies, Springer
- 2013 “Research on Entertainment Qualities Required for Next-Generation Mobility: On the Fusion of Art, Culture, Science, and Technology”Journal of Society of Automotive Engineers of Japan vol.67
- 2010 Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, and Philippe Codognet, eds., Cultural Computing, Springer
- 2010 Naoko Tosa, “Cultural Computing: Creative Power Integrating Culture, Unconsciousness and Software,” in Culture and Computing, Springer
- 2008 Naoko Tosa, “Computer Inspiration: i.plot,” in New Frontiers for Entertainment Computing, Springer
- 2005 Naoko Tosa“Interactive Visualization of Nonverbal Communication Expressing Personal Feelings”“Lectures in Sociolinguistic Sciences, Vol. 2: Media”
- 2002 Naoko Tosa“New Communication: The Possibilities of Art & Technology”“Information Technology and Economic Culture”
- 2001“Art & Technology Research: Visualizing Emotion, the Unconscious, and Interactivity”ATR Journal No.43
- 2000 Naoko Tosa, “Expression of emotion, unconsciousness with art and technology,” in Affective Minds, Elsevier
- 2000 Naoko Tosa / Sony Kihara Research Center, “Unconscious Flow,” Cyber Arts 2000, Springer
- 1999 Ryohei Nakatsu, Naoko Tosa, “Interactive Movies,” in Handbook of Internet and Multimedia
- 1999 Naoko Tosa, Ryohei Nakatsu, “Romeo & Juliet in Hades by Future Movie,” in Reframing Consciousness
- 1999 Ryohei Nakatsu, Joy Nicholson and Naoko Tosa, “Emotion Recognition and Its Application to with Spontaneous Interactive Capabilities,” in Human-Computer Interaction
- 1995 Naoko Tosa et al., “Network Neuro-Baby with robotics hand,” Symbiosis Human and Artifact, Elsevier
- 1993 Naoko Tosa, “Talking to Neuro Baby,” in ARS ELECTRONICA 93: Genetic Art Artificial Life